Hey ya old fucks.
No idea if anyone will ever read this, but in case you ever wonder what happened to me, here's whats up:
-I became a career mechanic, still am, learned a lot in this time.
-I wasted 5 years of my life on a toxic relationship that ended in disaster but thankfully left no baggage behind, just a lot of lost time, money and friends.
-I made new friends, and finally started easing my way into the car scene and drifting. Currently renting a shop with these guys and building 3 very diffrent cars at once.
-I sold my 240 many years ago, as the car was too much of a project for someone like me at the time, bought a 1990 Camaro instead, and let it sit for 7 years after it broke down and I couldn't fix it. After a year of saving and buying 1 piece at a time, I now have an almost running 450whp 100% ground up restored (floors, rockers, trunk were completely rusted out) camaro built to be my first proper drift car. To this day I have still never "properly" drifted a car on dry pavement, pretty fucking sad I know.
-I built up a lot of driving experience in the last 2 years, hopefully my winter drifting skills can transfer over into actual drifting because I got the point of being able to do consistant 120kph 360 entries on snow.
-I also got hard into motorcycles, starting with a heavy pig of a cruiser, and now my late night commute in the summer is my own personal Isle of Man on the CBR. Honstly surprised I'm still alive, and still expecting to die on that bike, with no plans of slowing down.
-I still play vidya, just not nearly as often. You might catch me on Assetto under the name KingSlayer. After all of us finally fell off SA-MP, I went over to rFactor and joined Keisuke (If you remember him from his RedSuns Community on SA), and finally transfered my SA keyboard talents to wheel, which in complete honesty only took about a week to really get the hang of. I never made much in the way of videos or content there, so I guess you'll just have to believe me that I became a drift god on that shit. Assetto too. Me and Vertex played the shit out of FiveM and GTA Online until both us faded out of existence, saw a lot of you old SA guys there, was fun.
That's pretty much it, can't really say my life has been very eventful, but I'm trying to change that in these last couple of years, been really branching out and doing new things. Only excuse that I'll give is how absolutely fucked Canada's economy has been ever since I left home, it's almost impossible to even have a hobby nowadays, not sure what I'm still doing here lol.
I also just want to apolgize to everyone that knew me on SA, because after looking back through the posts on this blog and all the rest of my blogs; holy fuck was I an ego-driven shit disturber, how the fuck did I have any friends at all on here? So a big thank you as well for somehow managing to deal with my bullshit, because my friends list was huge here, and it was a lot of fun.
Future plans are to start using this blog again with a conversion to updates on real life, and my getting back more into racing sims. Yeah I realize blogspot is a dead platform, but I'm not looking for a following, maybe just to get back in touch with some old mates and continue the [TDSD]Excel240k saga. Might be fun, yno?
Add me on discord: Excel240k
Honestly that's about the only place you'll reach me atm
Sunday, February 25, 2024
Sunday, May 31, 2020
Hope your all doing well.
Restored the blog. Glad I keep almost all of my old files and just stack up my HDD's.
Yeah.. I hope all you (now) old bastards that might nostalgia trip on this blog are doing well. We shared a lot of fun moments together, and if your like me, you realize there were a lot more than you took for granted. It's quite bizarre growing up spending a lot of your time divided between real life, and a game shared by a bunch of rando's from all over the world that you will likely never meet or even hear their voices. Well whatever you think of it, I hope you've all figured out how to manage your lives and be happy with it.
Just like the rest of my forgotten promises, I'll "try" to update the info on this blog if anyone wants to get in touch. Hopefully I can piece together the LNT blog as well.
In case I don't see you,
Good Morning
Good Afternoon
and Good luck.
Thursday, October 31, 2013
2 Full Albums
Two albums I uploaded on YouTube:
Mobile - Tales from the City (2008)
-An almost forgotten modern alt.rock group which made a few really memorable songs years ago, half of which I never knew were by this band until I stumbled upon them only about 1 year ago.
Mobile - Tales from the City (2008)
-An almost forgotten modern alt.rock group which made a few really memorable songs years ago, half of which I never knew were by this band until I stumbled upon them only about 1 year ago.
Highlighted tracks:
-Daylight Breaks
-Mother
-The Killer
-Live to Find
-Daylight Breaks
-Mother
-The Killer
-Live to Find
Collective Soul - Youth (2004)
-An older band I used to listen to a lot while on family roadtrips, they've got a slightly different style which fits more into the Alternative rock genre, and plenty of great songs. This band has managed to stay on Canadian radiowaves for the longest time, alongside other bands such as the Dave Matthews Band, Big Wreck, or even Rush.
-An older band I used to listen to a lot while on family roadtrips, they've got a slightly different style which fits more into the Alternative rock genre, and plenty of great songs. This band has managed to stay on Canadian radiowaves for the longest time, alongside other bands such as the Dave Matthews Band, Big Wreck, or even Rush.
Highlighted tracks:
-Better Now
-There's a way
-Home
-Feels Like
-Perfect to Stay
-Counting the Days
-Under Heaven's Skies
-Better Now
-There's a way
-Home
-Feels Like
-Perfect to Stay
-Counting the Days
-Under Heaven's Skies
Sunday, October 27, 2013
Saturday, October 5, 2013
How To: Handling lines in SA-MP 0.3x
The most popular posts on this blog are all the ones about getting handling lines to work. Unfortunately I haven't made one for SAMP 0.3x, until now.
Compared to the other tutorials which all involved the use of m0d_sobeit, this is a lot more simple and will hopefully satisfy those who still lurk on here looking for line info.
Step 1)
-Download the Custom.SAA files from the link below:
Compared to the other tutorials which all involved the use of m0d_sobeit, this is a lot more simple and will hopefully satisfy those who still lurk on here looking for line info.
Step 1)
-Download the Custom.SAA files from the link below:
Step 2)
-Extract all of the included files into your main GTA SA Directory.
(Default: C:\Program Files (x86)\Rockstar Games\GTA San Andreas)
Step 3)
-Replace the files in the extracted CustomSAA2 folder with all of your modified data files.
Make sure that your modified files are supported by Custom.SAA, this means that you can only
replace files in the CustomSAA2 folder, not add any new ones.
Step 4)
-You know, play!
-Extract all of the included files into your main GTA SA Directory.
(Default: C:\Program Files (x86)\Rockstar Games\GTA San Andreas)
Step 3)
-Replace the files in the extracted CustomSAA2 folder with all of your modified data files.
Make sure that your modified files are supported by Custom.SAA, this means that you can only
replace files in the CustomSAA2 folder, not add any new ones.
Step 4)
-You know, play!
Friday, October 4, 2013
How To: Fix .ASI Loader Problems (hopefully)
So yesterday I decided to re-install Cleo and hopefully be able to use various .asi and .cs plugins, which are now going to be included with any car mods I make to enhance gameplay; however I ran into a rather annoying issue which took away 6 hours of my life.
This write-up will hopefully help GTA users fix the following errors:
-ERangeError.
-Error loading plugin: ----
-.ASI files not enabling.
You may have already tried:
-Switching .ASI loaders (Cleo 3, Cleo 4, JernejL, SilentPL, dinput8, etc...)
-Changing DEP (Data Execution Prevention).
-Changing EXE's (1.0, 1.0 HOODLUM, 1.0 Compact, 1.01, US & EU)
-Removing all mods / Reinstalling GTA.
-Etc..
I honestly can't tell you with 100% certainty what fixed it for me, although this is what I do know:
-The issue occurs with Vista, 7 and 8.
-Make sure that you have a 32 bit version of a gta_sa.exe. Likely 1.0 or 1.01 which are known to work. Having a 64 bit version will not allow the DEP to bypass the .exe.
-Configure your DEP to bypass the gta_sa.exe, personally I set the DEP to OptIn (Essential Windows programs only), although it has been mentioned by other users that AlwaysOff or OptOut will work as well, so long as you add your 32 bit .exe to the exceptions / bypass list. RESTART your PC once changing the DEP.
After doing exactly what I've mentioned above I still had no luck with any of the .ASI loaders listed before; the one that did work is likely an out-dated version of Cleo 3's ASI loader which came from my old HD.
All necessary files are included in this following .zip file, click 'DOWNLOAD' below:
This write-up will hopefully help GTA users fix the following errors:
-ERangeError.
-Error loading plugin: ----
-.ASI files not enabling.
You may have already tried:
-Switching .ASI loaders (Cleo 3, Cleo 4, JernejL, SilentPL, dinput8, etc...)
-Changing DEP (Data Execution Prevention).
-Changing EXE's (1.0, 1.0 HOODLUM, 1.0 Compact, 1.01, US & EU)
-Removing all mods / Reinstalling GTA.
-Etc..
I honestly can't tell you with 100% certainty what fixed it for me, although this is what I do know:
-The issue occurs with Vista, 7 and 8.
-Make sure that you have a 32 bit version of a gta_sa.exe. Likely 1.0 or 1.01 which are known to work. Having a 64 bit version will not allow the DEP to bypass the .exe.
-Configure your DEP to bypass the gta_sa.exe, personally I set the DEP to OptIn (Essential Windows programs only), although it has been mentioned by other users that AlwaysOff or OptOut will work as well, so long as you add your 32 bit .exe to the exceptions / bypass list. RESTART your PC once changing the DEP.
After doing exactly what I've mentioned above I still had no luck with any of the .ASI loaders listed before; the one that did work is likely an out-dated version of Cleo 3's ASI loader which came from my old HD.
All necessary files are included in this following .zip file, click 'DOWNLOAD' below:
Wednesday, October 2, 2013
Special Preview
Taking a quick look into my blogs statistics, it seems that even with the new and increased amount of posts, I'm still only receiving about 10-15 views each day, with usually 9/10 being older posts about getting handling lines to work, or just outdated posts.
So to all of you out there, the 1/10, here is a special preview of a side-project I'm working on in correspondence to Robada Pass:
Maybe I'll get more hits with this?
EDIT: Received 1 view as of 11:00 P.M. Oct.3
So to all of you out there, the 1/10, here is a special preview of a side-project I'm working on in correspondence to Robada Pass:
Maybe I'll get more hits with this?
EDIT: Received 1 view as of 11:00 P.M. Oct.3
Tuesday, October 1, 2013
Bad Company
I only stumbled across this song a week or so ago, which is sad to say. I might have to add it to the same list which include MLB - Chloe Dancer / Crown of Thorns and Tiny Dancer by Elton John.
Perhaps if this hooks you, check out the entire album!
Perhaps if this hooks you, check out the entire album!
Wednesday, September 25, 2013
Robada Pass Concept Art!
Concept Art, wasting 20 minutes while trying to focus on work in Zmodeler, and sidetracking into Paint.net
No matter! But sadly proof my drawing skills haven't improved at all since I was still in baby shoes..
No matter! But sadly proof my drawing skills haven't improved at all since I was still in baby shoes..
The future Robada Pass pit garage. (front view)
Regardless of how shit these drawings are...it actually helped a lot to pre-design the building in paint first.
Tuesday, September 24, 2013
Tool Cabinet
Check one item off the list! Thanks to [TC]Naka for taking on the task and helping the maps progress.
-For a full list of items yet to be modeled by volunteer modelers, check the link at the top of the sidebar --->
-For a full list of items yet to be modeled by volunteer modelers, check the link at the top of the sidebar --->
Shame it looks so lonely sitting there alone.
Ventrilo Harassment
This video is pretty old now, but still pure gold. Out of all the Ventrilo Harassment video's that used to be some of the most popular videos on the internet, this one is for sure in the top 3. Almost cried when I watched this again.
Fuck it I'll share more of the wealth!:
That nostalgia...
Monday, September 23, 2013
Seeking assistance!
I'll be looking for all help available, so long as you can model a tire, your fit for the job! Outside help would really push this project along so I can concentrate on the larger portions of work and have assistance on the smaller details, all credit will be given to contributors in the ReadMe and as part of the map model itself.
Thank you all!
Saturday, September 21, 2013
Building - Storage
Being included in the 'Design a track', track, will be this oldschool pit garage:
Very simple design, with 9 garage ports but enough room to likely store 18 cars. I'm pretty happy with how this turned out, not necessarily about the model itself, but because this is only the second time I've made all of the textures used entirely from scratch (minus the company logos)! With the model I tried throwing in small details such as a dent in the gutter, dents on the roof, ect; and this is by no means a finished product. Inside any proper garage belongs tools afterall.
Also to note is this will not be sitting in the main pit area.
Also to note is this will not be sitting in the main pit area.
Friday, September 20, 2013
Design a track!
Maynards!
I've been stumped for a little while, debating and creating several track layouts for a new area of land I'll be adding to GTA; though I haven't been able to mock up a design which seems to work. I'm asking for help by making this post, and giving you the chance to possibly design the track layout for this new map mod.
The following picture includes the maximum boundry that the track will have to be shaped around, as well as the scale of the road, and an average GTA:SA vehicle:
I do ask that in your attempts you try to include the following in your track design:
-One high-speed section (a straightaway), preferably connected to the pit wall (marked in green) which will act as a Meihan / Ebisu South style 'Run-the-wall' section. I would really like it turn out as a highspeed wallride into another corner which can all be chain drifted.
-A large smooth-flowing section of track which would provide awesome tandem chain drifting with minimal gripping up. Maybe even connect the whole damn track into one big chain drift! Just remember to throw a straight in there!
-Please keep in mind the scales provided in the image, the given scale of road should not be exceeded, and while designing try to picture the scale of the car drifting around each of the corners you've mapped!
Best of luck with your designs, you folks will be helping out a lot by doing this!
I can't promise or guarantee any rewards / prizes, but your name will be included in the credits and placed somewhere on the track for people to take notice. Also!: I do not wish to confuse people with this post and make it seem as though this is a competition; submitted track designs will be tested, and may or may not be used at all, I just ask for help from the community in hopes that someone does indeed come together with a track design which flows properly with the environment, sorry, and thank you.
Submit all entires into the chatbox ---> or to my Skype, with a link to your modified image included.
Chow!
I've been stumped for a little while, debating and creating several track layouts for a new area of land I'll be adding to GTA; though I haven't been able to mock up a design which seems to work. I'm asking for help by making this post, and giving you the chance to possibly design the track layout for this new map mod.
The following picture includes the maximum boundry that the track will have to be shaped around, as well as the scale of the road, and an average GTA:SA vehicle:
Go have at it!
Color within the black lines, in the grey area.
Color within the black lines, in the grey area.
I do ask that in your attempts you try to include the following in your track design:
-One high-speed section (a straightaway), preferably connected to the pit wall (marked in green) which will act as a Meihan / Ebisu South style 'Run-the-wall' section. I would really like it turn out as a highspeed wallride into another corner which can all be chain drifted.
-A large smooth-flowing section of track which would provide awesome tandem chain drifting with minimal gripping up. Maybe even connect the whole damn track into one big chain drift! Just remember to throw a straight in there!
-Please keep in mind the scales provided in the image, the given scale of road should not be exceeded, and while designing try to picture the scale of the car drifting around each of the corners you've mapped!
Best of luck with your designs, you folks will be helping out a lot by doing this!
I can't promise or guarantee any rewards / prizes, but your name will be included in the credits and placed somewhere on the track for people to take notice. Also!: I do not wish to confuse people with this post and make it seem as though this is a competition; submitted track designs will be tested, and may or may not be used at all, I just ask for help from the community in hopes that someone does indeed come together with a track design which flows properly with the environment, sorry, and thank you.
Submit all entires into the chatbox ---> or to my Skype, with a link to your modified image included.
Chow!
Friday, July 5, 2013
Kenworth W900
Since Vertex and Vaz have double teamed on getting me involved in SA Trucking servers once again, this is a quick edit I made to "DANG" 's 18 WoS Converted Kenworth W900:
Changelog:
-Removed standard paintjob
-Added color support
-Added better specular lighting
-Fixed several small vertice calculation errors
-Removed multiple textures from original TXD file, replaced with Default vehicles.txd textures
-Fixed wheel size, requires no vehicle.ide modification
-Added damagable windshields and front bumper
-Replaced barely noticable 'extras' with new ones (Log Guard, Lights)
Original Image by DANG.
Changelog:
-Removed standard paintjob
-Added color support
-Added better specular lighting
-Fixed several small vertice calculation errors
-Removed multiple textures from original TXD file, replaced with Default vehicles.txd textures
-Fixed wheel size, requires no vehicle.ide modification
-Added damagable windshields and front bumper
-Replaced barely noticable 'extras' with new ones (Log Guard, Lights)
Friday, June 28, 2013
Those Songs
Those songs man, those songs.
Chloe Dancer + Crown of Thorns
-Original credited to Mother Love Bone.
Tiny Dancer
-Elton John
Come Back
-Pearl Jam
Better Man
-Pearl Jam
Release
-Pearl Jam
Little Round Mirrors
-Harvey Danger
Red
-Treble Charger
We Die Young
-Alice in Chains
Fever Dog
-Cameron Crowe, Mike McCready, Peter Frampton, Jon Bayless, Ben Smith, Gordon Kennedy, Marti Frederiksen, Nancy Wilson.
Melatonin
-Silversun Pickups
Chloe Dancer + Crown of Thorns
-Original credited to Mother Love Bone.
Tiny Dancer
-Elton John
Come Back
-Pearl Jam
Better Man
-Pearl Jam
Release
-Pearl Jam
Little Round Mirrors
-Harvey Danger
Red
-Treble Charger
We Die Young
-Alice in Chains
Fever Dog
-Cameron Crowe, Mike McCready, Peter Frampton, Jon Bayless, Ben Smith, Gordon Kennedy, Marti Frederiksen, Nancy Wilson.
Melatonin
-Silversun Pickups
Sunday, April 21, 2013
Server opportunity
The posts that follow will more than likely just act as a journal in relation to whats happening with this new server opportunity that's arisen. 'Dongi' on SAMP forums has agreed to a partnership, in which he will pay for a (seemingly) 50 player slot server host, and I will develop a trucking / rpg gamemode. The agreement was made on thursday, in which he provided access to the server control panel at HQH.ro.
A trucking gamemode will be radically different than anything I've tried before, but I suspect it'll be fun to make. If anyone that reads this would like to help with scripting or mapping, please let me know. Development will start tonight.
A trucking gamemode will be radically different than anything I've tried before, but I suspect it'll be fun to make. If anyone that reads this would like to help with scripting or mapping, please let me know. Development will start tonight.
Thursday, November 29, 2012
[TDSD] Revival
Word hasn't likely gotten around much yet, unless you've run into Requx, [TDSD]'s newest member.
Yeah, [TDSD] is gonna get back on it's feet. Clan recruitment has already started, the new blog was finished a while ago, and a server is now in the works.
Head on over to http://tdsd-hq.blogspot.com for all things related to [TDSD] in the future!
Though first things last; please give a warm welcome to [TDSD]Requx when you see him. So far he's proven to be a great member of the team and I really hope he sticks around while we get sorted out.
A new Hotmail / MSN / WinLive / Skype account will be created soon, to keep better communication with the community, and for anyone that might wanna help out in the future.
Shit'll get done soon, follow this blog or the TDSD blog. Any important updates will be shared on both.
Friday, November 16, 2012
Modeling Projects - Terminated!
Oh yay! I know you guys have heard this one before.
As a follow up on my previous post, which I told you all about my AE86 Project, and Map Mod, I am sad to say that they have been...terminated.
No. It's not the usual reason; which is where I lose interest or motivation and scrap it. This time around, it's a technical problem.
To be able to efficiently work on the projects, I was swapping from Laptop to Desktop each day to get some work done. I hadn't had a Flash / Stick drive, which would've been preferred, so instead I used one of my DVD's laying around. Well for whatever reason it is, with no misclicks or accidental disc handling involved, the disc has become corrupt, and unreadable. No recovery program will save it.
So, unfortunately, this is yet another project laid to waste. Honestly I'm not sure what caused the corruption; the disc was in a hardcover case, was never scratched or mishandled. Plopped it out of my laptop and into the Desktop, next thing I know it won't read.
Well, shet happens I guess. It wasn't too bad working on these projects, more so the map, so I may pick it up and try again with a new layout; might skimp on quality though, I really did put a lot of effort into that map, not pleased to see it gone.
Expect some updates on my new map project soon. Daily Backups.
Monday, October 29, 2012
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