Thursday, October 31, 2013

2 Full Albums

Two albums I uploaded on YouTube:

Mobile - Tales from the City (2008)
-An almost forgotten modern alt.rock group which made a few really memorable songs years ago, half of which I never knew were by this band until I stumbled upon them only about 1 year ago.

Highlighted tracks:
-Daylight Breaks
-Mother
-The Killer
-Live to Find

Collective Soul - Youth (2004)
-An older band I used to listen to a lot while on family roadtrips, they've got a slightly different style which fits more into the Alternative rock genre, and plenty of great songs. This band has managed to stay on Canadian radiowaves for the longest time, alongside other bands such as the Dave Matthews Band, Big Wreck, or even Rush.

Highlighted tracks:
-Better Now
-There's a way
-Home
-Feels Like
-Perfect to Stay
-Counting the Days
-Under Heaven's Skies

Sunday, October 27, 2013

Special Preview Followup #1


The new front end, thoughts?

Saturday, October 5, 2013

How To: Handling lines in SA-MP 0.3x

The most popular posts on this blog are all the ones about getting handling lines to work. Unfortunately I haven't made one for SAMP 0.3x, until now.

Compared to the other tutorials which all involved the use of m0d_sobeit, this is a lot more simple and will hopefully satisfy those who still lurk on here looking for line info.

Step 1)
-Download the Custom.SAA files from the link below:
Step 2)
-Extract all of the included files into your main GTA SA Directory.
(Default: C:\Program Files (x86)\Rockstar Games\GTA San Andreas)

Step 3)
-Replace the files in the extracted CustomSAA2 folder with all of your modified data files.
Make sure that your modified files are supported by Custom.SAA, this means that you can only
replace files in the CustomSAA2 folder, not add any new ones.

Step 4)
-You know, play!

Friday, October 4, 2013

How To: Fix .ASI Loader Problems (hopefully)

So yesterday I decided to re-install Cleo and hopefully be able to use various .asi and .cs plugins, which are now going to be included with any car mods I make to enhance gameplay; however I ran into a rather annoying issue which took away 6 hours of my life.

This write-up will hopefully help GTA users fix the following errors:
-ERangeError.
-Error loading plugin: ----
-.ASI files not enabling.

You may have already tried:
-Switching .ASI loaders (Cleo 3, Cleo 4, JernejL, SilentPL, dinput8, etc...)
-Changing DEP (Data Execution Prevention).
-Changing EXE's (1.0, 1.0 HOODLUM, 1.0 Compact, 1.01, US & EU)
-Removing all mods / Reinstalling GTA.
-Etc..

I honestly can't tell you with 100% certainty what fixed it for me, although this is what I do know:
-The issue occurs with Vista, 7 and 8.
-Make sure that you have a 32 bit version of a gta_sa.exe. Likely 1.0 or 1.01 which are known to work. Having a 64 bit version will not allow the DEP to bypass the .exe.
-Configure your DEP to bypass the gta_sa.exe, personally I set the DEP to OptIn (Essential Windows programs only), although it has been mentioned by other users that AlwaysOff or OptOut will work as well, so long as you add your 32 bit .exe to the exceptions / bypass list. RESTART your PC once changing the DEP.

After doing exactly what I've mentioned above I still had no luck with any of the .ASI loaders listed before; the one that did work is likely an out-dated version of Cleo 3's ASI loader which came from my old HD.
All necessary files are included in this following .zip file, click 'DOWNLOAD' below:

DOWNLOAD

Installation instructions included + Some bonus files including Cleo 4.

Wednesday, October 2, 2013

Special Preview

Taking a quick look into my blogs statistics, it seems that even with the new and increased amount of posts, I'm still only receiving about 10-15 views each day, with usually 9/10 being older posts about getting handling lines to work, or just outdated posts.

So to all of you out there, the 1/10, here is a special preview of a side-project I'm working on in correspondence to Robada Pass:


Maybe I'll get more hits with this?

EDIT: Received 1 view as of 11:00 P.M. Oct.3

Tuesday, October 1, 2013

Bad Company

I only stumbled across this song a week or so ago, which is sad to say. I might have to add it to the same list which include MLB - Chloe Dancer / Crown of Thorns and Tiny Dancer by Elton John.


Perhaps if this hooks you, check out the entire album!

Wednesday, September 25, 2013

Robada Pass Concept Art!

Concept Art, wasting 20 minutes while trying to focus on work in Zmodeler, and sidetracking into Paint.net
No matter! But sadly proof my drawing skills haven't improved at all since I was still in baby shoes..

The future Robada Pass pit garage. (front view)


The future Robada Pass pit garage. (rear view)

Regardless of how shit these drawings are...it actually helped a lot to pre-design the building in paint first.

Tuesday, September 24, 2013

Tool Cabinet

Check one item off the list! Thanks to [TC]Naka for taking on the task and helping the maps progress.
-For a full list of items yet to be modeled by volunteer modelers, check the link at the top of the sidebar --->


Shame it looks so lonely sitting there alone.

Ventrilo Harassment

This video is pretty old now, but still pure gold. Out of all the Ventrilo Harassment video's that used to be some of the most popular videos on the internet, this one is for sure in the top 3. Almost cried when I watched this again.




Fuck it I'll share more of the wealth!:





That nostalgia...

Monday, September 23, 2013

Seeking assistance!


Seriously though, if you'd like to help out please let me know. Leave a comment or add me on Skype!
I'll be looking for all help available, so long as you can model a tire, your fit for the job! Outside help would really push this project along so I can concentrate on the larger portions of work and have assistance on the smaller details, all credit will be given to contributors in the ReadMe and as part of the map model itself.

Thank you all!


Saturday, September 21, 2013

Building - Storage

Being included in the 'Design a track', track, will be this oldschool pit garage:



Very simple design, with 9 garage ports but enough room to likely store 18 cars. I'm pretty happy with how this turned out, not necessarily about the model itself, but because this is only the second time I've made all of the textures used entirely from scratch (minus the company logos)! With the model I tried throwing in small details such as a dent in the gutter, dents on the roof, ect; and this is by no means a finished product. Inside any proper garage belongs tools afterall.

Also to note is this will not be sitting in the main pit area.

Friday, September 20, 2013

Design a track!

Maynards!

I've been stumped for a little while, debating and creating several track layouts for a new area of land I'll be adding to GTA; though I haven't been able to mock up a design which seems to work. I'm asking for help by making this post, and giving you the chance to possibly design the track layout for this new map mod.

The following picture includes the maximum boundry that the track will have to be shaped around, as well as the scale of the road, and an average GTA:SA vehicle:



Go have at it!
Color within the black lines, in the grey area.

I do ask that in your attempts you try to include the following in your track design:
-One high-speed section (a straightaway), preferably connected to the pit wall (marked in green) which will act as a Meihan / Ebisu South style 'Run-the-wall' section. I would really like it turn out as a highspeed wallride into another corner which can all be chain drifted.
-A large smooth-flowing section of track which would provide awesome tandem chain drifting with minimal gripping up. Maybe even connect the whole damn track into one big chain drift! Just remember to throw a straight in there!
-Please keep in mind the scales provided in the image, the given scale of road should not be exceeded, and while designing try to picture the scale of the car drifting around each of the corners you've mapped!

Best of luck with your designs, you folks will be helping out a lot by doing this!
I can't promise or guarantee any rewards / prizes, but your name will be included in the credits and placed somewhere on the track for people to take notice. Also!: I do not wish to confuse people with this post and make it seem as though this is a competition; submitted track designs will be tested, and may or may not be used at all, I just ask for help from the community in hopes that someone does indeed come together with a track design which flows properly with the environment, sorry, and thank you.

Submit all entires into the chatbox ---> or to my Skype, with a link to your modified image included.

Chow!

Friday, July 5, 2013

Kenworth W900

Since Vertex and Vaz have double teamed on getting me involved in SA Trucking servers once again, this is a quick edit I made to "DANG" 's 18 WoS Converted Kenworth W900:


Original Image by DANG.


Changelog:
-Removed standard paintjob
-Added color support
-Added better specular lighting
-Fixed several small vertice calculation errors
-Removed multiple textures from original TXD file, replaced with Default vehicles.txd textures
-Fixed wheel size, requires no vehicle.ide modification
-Added damagable windshields and front bumper
-Replaced barely noticable 'extras' with new ones (Log Guard, Lights)

Friday, June 28, 2013

Those Songs

Those songs man, those songs.

Chloe Dancer + Crown of Thorns
-Original credited to Mother Love Bone.
Tiny Dancer
-Elton John
Come Back
-Pearl Jam
Better Man
-Pearl Jam
Release
-Pearl Jam
Little Round Mirrors
-Harvey Danger
Red
-Treble Charger
We Die Young
-Alice in Chains
Fever Dog
-Cameron Crowe, Mike McCready, Peter Frampton, Jon Bayless, Ben Smith, Gordon Kennedy, Marti Frederiksen, Nancy Wilson.
Melatonin
-Silversun Pickups


Sunday, April 21, 2013

Server opportunity

The posts that follow will more than likely just act as a journal in relation to whats happening with this new server opportunity that's arisen. 'Dongi' on SAMP forums has agreed to a partnership, in which he will pay for a (seemingly) 50 player slot server host, and I will develop a trucking / rpg gamemode. The agreement was made on thursday, in which he provided access to the server control panel at HQH.ro.

A trucking gamemode will be radically different than anything I've tried before, but I suspect it'll be fun to make. If anyone that reads this would like to help with scripting or mapping, please let me know. Development will start tonight.