Those songs man, those songs.
Chloe Dancer + Crown of Thorns
-Original credited to Mother Love Bone.
Tiny Dancer
-Elton John
Come Back
-Pearl Jam
Better Man
-Pearl Jam
Release
-Pearl Jam
Little Round Mirrors
-Harvey Danger
Red
-Treble Charger
We Die Young
-Alice in Chains
Fever Dog
-Cameron Crowe, Mike McCready, Peter Frampton, Jon Bayless, Ben Smith, Gordon Kennedy, Marti Frederiksen, Nancy Wilson.
Melatonin
-Silversun Pickups
Friday, June 28, 2013
Sunday, April 21, 2013
Server opportunity
The posts that follow will more than likely just act as a journal in relation to whats happening with this new server opportunity that's arisen. 'Dongi' on SAMP forums has agreed to a partnership, in which he will pay for a (seemingly) 50 player slot server host, and I will develop a trucking / rpg gamemode. The agreement was made on thursday, in which he provided access to the server control panel at HQH.ro.
A trucking gamemode will be radically different than anything I've tried before, but I suspect it'll be fun to make. If anyone that reads this would like to help with scripting or mapping, please let me know. Development will start tonight.
A trucking gamemode will be radically different than anything I've tried before, but I suspect it'll be fun to make. If anyone that reads this would like to help with scripting or mapping, please let me know. Development will start tonight.
Thursday, November 29, 2012
[TDSD] Revival
Word hasn't likely gotten around much yet, unless you've run into Requx, [TDSD]'s newest member.
Yeah, [TDSD] is gonna get back on it's feet. Clan recruitment has already started, the new blog was finished a while ago, and a server is now in the works.
Head on over to http://tdsd-hq.blogspot.com for all things related to [TDSD] in the future!
Though first things last; please give a warm welcome to [TDSD]Requx when you see him. So far he's proven to be a great member of the team and I really hope he sticks around while we get sorted out.
A new Hotmail / MSN / WinLive / Skype account will be created soon, to keep better communication with the community, and for anyone that might wanna help out in the future.
Shit'll get done soon, follow this blog or the TDSD blog. Any important updates will be shared on both.
Friday, November 16, 2012
Modeling Projects - Terminated!
Oh yay! I know you guys have heard this one before.
As a follow up on my previous post, which I told you all about my AE86 Project, and Map Mod, I am sad to say that they have been...terminated.
No. It's not the usual reason; which is where I lose interest or motivation and scrap it. This time around, it's a technical problem.
To be able to efficiently work on the projects, I was swapping from Laptop to Desktop each day to get some work done. I hadn't had a Flash / Stick drive, which would've been preferred, so instead I used one of my DVD's laying around. Well for whatever reason it is, with no misclicks or accidental disc handling involved, the disc has become corrupt, and unreadable. No recovery program will save it.
So, unfortunately, this is yet another project laid to waste. Honestly I'm not sure what caused the corruption; the disc was in a hardcover case, was never scratched or mishandled. Plopped it out of my laptop and into the Desktop, next thing I know it won't read.
Well, shet happens I guess. It wasn't too bad working on these projects, more so the map, so I may pick it up and try again with a new layout; might skimp on quality though, I really did put a lot of effort into that map, not pleased to see it gone.
Expect some updates on my new map project soon. Daily Backups.
Monday, October 29, 2012
Sunday, October 21, 2012
GTA Update
In regards to the last post; this is simply an update, reassuring you that the projects are still being worked on!
The car mod:
-Before I had stopped working on this car the first time, I had finished the exterior shell + bumpers; though, the bad part about the work that had already been done, was that it had been done almost a year ago, while I had no internet access, to keep myself occupied.
For references, I had been using pictures and model files of other editions already created for GTA which I'd collected over the years. Now, with internet access and real references, it's clear just how inaccurate the previously created models have been :D
So the roof was cut off, the bumpers were removed, half of the rear end was also deleted, and that's where I re-started. So far the rear, and bumpers have been fixed. The roof shouldn't be a hassle, and I likely won't spend too much time on the interior.
--
Map Mod:
-All modeling has been finished, though texturing will be slow. My laptop doesn't seem to support the texture service in Zmodeler, and thus I can only have the last 1 or 2 hours of each day to work on texturing, at the desktop.
Collision work has already been done and tested; and once texturing is complete, a few bonus features will be thrown in before release.
--
Chow
The car mod:
-Before I had stopped working on this car the first time, I had finished the exterior shell + bumpers; though, the bad part about the work that had already been done, was that it had been done almost a year ago, while I had no internet access, to keep myself occupied.
For references, I had been using pictures and model files of other editions already created for GTA which I'd collected over the years. Now, with internet access and real references, it's clear just how inaccurate the previously created models have been :D
So the roof was cut off, the bumpers were removed, half of the rear end was also deleted, and that's where I re-started. So far the rear, and bumpers have been fixed. The roof shouldn't be a hassle, and I likely won't spend too much time on the interior.
--
Map Mod:
-All modeling has been finished, though texturing will be slow. My laptop doesn't seem to support the texture service in Zmodeler, and thus I can only have the last 1 or 2 hours of each day to work on texturing, at the desktop.
Collision work has already been done and tested; and once texturing is complete, a few bonus features will be thrown in before release.
--
Chow
Monday, October 8, 2012
Regarding GTA | SAMP
So I've had my fair share of a break from playing on SA, the game which never gets old, and never seems to die off. This, entitles me to as many returns to actively playing it as imaginable.
I've been back online SAMP for a few weeks, and Sarah returned last week; which I'm hoping she'll stick around or at least just pop on every few days; though it's been seeming a little more dull than usual. I have only myself to blame for that; as most of you know I've started well over a million projects for SA including maps, cars and servers, and have only ever managed to finish and release very few.
I have been getting consistently more motivated over the last year, actually finishing projects I've had in the works; and so far I've been able to keep steady work on a few for SA.
So far, within the next week or 2 I should have a new map mod released on GTAInside; nothing extraordinary and not very big either, but it's something. I plan to include some new cool ideas I don't think have ever been done correctly before, and make it fairly well detailed. This will also be a 'Part 1' of hopefully many, I have placed the map in a sound location that will allow easy modification to add more on later, and spice up the old default SA a bit.
Also in the works is another car mod, no promises on this yet, though it was one of my older unfinished projects that's being revamped. Hopefully when finished, it will follow in fashion of some of SA's older car mods that were fully tuneable.
And on the last note; Over this last year, 2 attempts have been made at creating a new server script, both unfinished, though they proved to be a good learning curve. At this time, I have began re-hosting the SDU script from 2011, and will likely begin work on slowly upgrading the now-old script after I have released the map mod.
If you want a bit of nostalgia to fill your head, or just want an alternative; 66.183.114.9:7777. Profiles have been reset, although the ban list still carries over. Please enjoy the server, make recommendations with the old /suggest command over the next week, and I'll see what I can do later!
Thank you,
I've been back online SAMP for a few weeks, and Sarah returned last week; which I'm hoping she'll stick around or at least just pop on every few days; though it's been seeming a little more dull than usual. I have only myself to blame for that; as most of you know I've started well over a million projects for SA including maps, cars and servers, and have only ever managed to finish and release very few.
I have been getting consistently more motivated over the last year, actually finishing projects I've had in the works; and so far I've been able to keep steady work on a few for SA.
So far, within the next week or 2 I should have a new map mod released on GTAInside; nothing extraordinary and not very big either, but it's something. I plan to include some new cool ideas I don't think have ever been done correctly before, and make it fairly well detailed. This will also be a 'Part 1' of hopefully many, I have placed the map in a sound location that will allow easy modification to add more on later, and spice up the old default SA a bit.
Also in the works is another car mod, no promises on this yet, though it was one of my older unfinished projects that's being revamped. Hopefully when finished, it will follow in fashion of some of SA's older car mods that were fully tuneable.
And on the last note; Over this last year, 2 attempts have been made at creating a new server script, both unfinished, though they proved to be a good learning curve. At this time, I have began re-hosting the SDU script from 2011, and will likely begin work on slowly upgrading the now-old script after I have released the map mod.
If you want a bit of nostalgia to fill your head, or just want an alternative; 66.183.114.9:7777. Profiles have been reset, although the ban list still carries over. Please enjoy the server, make recommendations with the old /suggest command over the next week, and I'll see what I can do later!
Thank you,
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