Wednesday, March 28, 2012

Yacht bug report - help?

Heyo.

For anyone interested in the yacht mod, this is a post regarding a few bugs which you can expect to encounter upon release, unless someone out there knows of a way to counter the effects of the GTA3 game engine.

1: View distance

As one of the two most noticeable problems with this boat, using the Far (first) third person view in-game will result in not being able to see any of the furniture of smaller details aboard the boat. Using the medium (second) third person view will result in the same effect, if you pivot your view upwards of 40*. Using the Close (third) third person view will be fine.

Examples:

Far (first):


Near (third):



The second most noticeable bug, is a bug which as far as I know, is unavoidable. I haven't put alot of time into figuring out vehicle reflections like most drifters did when first trying to figure out how to make their riced out elegies look fancy, etc etc :P! Anyway the bug is relative to the use of Specular highlighting, which is used on all default vehicles in SA in order to better define and display the curves or details of the vehicle. When pointing your view at a South-West direction, and tilting it to face downward at about 40-60*, the boat will become extremely bright and reflective.

Examples:

Regular:


South-West:


So far I see no fix for the second issue. Adding addictive reflections will not work, as it simply glides a texture above the pre-existing one, not bringing out any lighting effect.

The first bug could be fixed by simply making a copy of the boats regular model and using it for the LOD aswell; however this would cause the file size to nearly double. I may include this as an option in the final download.

As part of the first bug, the view of the vehicle should actually be much closer than it is. Normally this is due to the collision file; however on boats, and in particular the Marquis, the handling line actually has a value for more / less view distance. This will easily be fixed for the final release in a custom handling line, however note that unless you have a program allowing you to run a handling.two on SAMP, you will be forced to use the closest view only.

Boat handling is exactly like the view distance (related to handling), which is rather..extremely unrealistic with the stock marquis line, and again will require a handling.two to work well.

That's all. If anyone has some recommendations related to the bugs, please leave a comment on this post! Thanks

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